PDC4S:\D\Digital Tutors (digitaltutors.com)\Digital-Tutors – Professional Series Game Asset Production Pipeline

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NameSizeDate Modified
project_files3/28/2015 3:24 AM
01_Introduction_and_Project_Overview.mp415,747 KB12/6/2012 2:03 PM
02_Creating_silhouettes.mp4153,349 KB12/6/2012 2:03 PM
03_Creating_the_development_sketch.mp4160,714 KB12/6/2012 2:03 PM
04_Building_the_base_mesh.mp4189,610 KB12/6/2012 2:03 PM
05_Preparing_the_base_mesh_for_export.mp4198,972 KB12/6/2012 2:03 PM
06_Preparing_the_model_before_sculpting.mp493,915 KB12/6/2012 2:03 PM
07_Creating_the_custom_brush_base_mesh.mp480,254 KB12/6/2012 2:02 PM
08_Sculpting_the_custom_brush.mp4142,233 KB12/6/2012 2:02 PM
09_Sculpting_the_asset.mp4110,052 KB12/6/2012 2:02 PM
10_Exporting_the_high_poly_mesh.mp465,561 KB12/6/2012 2:02 PM
11_Creating_the_game_resolution_model.mp4212,899 KB12/6/2012 2:02 PM
12_Creating_the_UV's.mp4148,820 KB12/6/2012 2:02 PM
13_Baking_texture_maps.mp479,597 KB12/6/2012 2:02 PM
14_Quick_tips_for_creating_textures.mp4149,539 KB12/6/2012 2:02 PM