PDC4S:\C\Creating Next-Gen Game Assets in Softimage |
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project_files.zip | 42,409 KB | 6/19/2012 1:52 PM |
9. Modeling the forward hand guards of the M-16.flv | 37,011 KB | 6/19/2012 1:54 PM |
8. Adding secondary details to the main area of the weapon.flv | 75,626 KB | 6/19/2012 1:54 PM |
7. Repurposing geometry to create the trigger guard.flv | 34,290 KB | 6/19/2012 1:53 PM |
6. Finishing the magazine and trigger geometry.flv | 54,898 KB | 6/19/2012 1:54 PM |
5. Creating the ammunition magazine for the M-16.flv | 48,426 KB | 6/19/2012 1:54 PM |
4. Modeling the gun's handgrip.flv | 46,778 KB | 6/19/2012 1:54 PM |
37. Creating color maps for the weapon using Photoshop.flv | 51,332 KB | 6/19/2012 1:54 PM |
36. Fixing Ultimapper sampling errors using Photoshop.flv | 47,553 KB | 6/19/2012 1:54 PM |
35. Using the Ultimapper to create detailed normal maps.flv | 64,687 KB | 6/19/2012 1:54 PM |
34. Merging all high resolution geometry into a single mesh.flv | 68,830 KB | 6/19/2012 1:54 PM |
33. Merging all low resolution geometry into a single mesh.flv | 85,577 KB | 6/19/2012 1:54 PM |
32. Creating UVs for the central area of the M-16.flv | 91,837 KB | 6/19/2012 1:54 PM |
31. Laying out the UVs of the front sights.flv | 90,077 KB | 6/19/2012 1:54 PM |
30. Laying out the UVs of the forward hand guards.flv | 50,490 KB | 6/19/2012 1:52 PM |
3. Getting started with modeling the central area of the gun.flv | 54,678 KB | 6/19/2012 1:54 PM |
29. Utilizing Contour Stretch UV subprojections.flv | 38,521 KB | 6/19/2012 1:53 PM |
28. Techniques for fixing overlapping UVs in Softimage.flv | 50,690 KB | 6/19/2012 1:54 PM |
27. Applying UVs to cylindrical areas of the M-16.flv | 46,996 KB | 6/19/2012 1:54 PM |
26. Starting the UV Layout process on low-resolution geometry.flv | 60,289 KB | 6/19/2012 1:54 PM |
25. Detailing the front handle of the M-16.flv | 56,058 KB | 6/19/2012 1:54 PM |
24. Refining and detailing the trigger guard geometry.flv | 41,258 KB | 6/19/2012 1:54 PM |
23. Modeling the weapon's ejection port cover.flv | 50,076 KB | 6/19/2012 1:54 PM |
22. Adding several secondary details to the M-16.flv | 60,588 KB | 6/19/2012 1:54 PM |
21. Creating recessed areas of the magazine clip.flv | 30,670 KB | 6/19/2012 1:53 PM |
20. Modeling the subtle raised areas on the M-16.flv | 45,082 KB | 6/19/2012 1:54 PM |
2. Setting up Rotoscope references.flv | 29,535 KB | 6/19/2012 1:54 PM |
19. Detailing the handgrip area of our weapon.flv | 69,380 KB | 6/19/2012 1:53 PM |
18. Adding detailed ridges for the forward hand guards.flv | 68,664 KB | 6/19/2012 1:53 PM |
17. Modeling high resolution details for the weapon scope.flv | 43,483 KB | 6/19/2012 1:53 PM |
16. Starting high resolution detailing of the M-16.flv | 59,298 KB | 6/19/2012 1:54 PM |
15. Optimizing polygon count in our low-res geometry.flv | 48,431 KB | 6/19/2012 1:54 PM |
14. Modeling the M-16 scope.flv | 44,764 KB | 6/19/2012 1:53 PM |
13. Cleaning and redirecting shoulder stock geometry.flv | 48,847 KB | 6/19/2012 1:54 PM |
12. Modeling the shoulder stock of the M-16.flv | 41,711 KB | 6/19/2012 1:54 PM |
11. Finalizing the geometry for the front sights.flv | 36,397 KB | 6/19/2012 1:54 PM |
10. Creating the weapon's barrel and front sights.flv | 37,459 KB | 6/19/2012 1:54 PM |
1. Introduction and Project Overview.flv | 8,783 KB | 6/19/2012 1:54 PM |